nintendo – Ramblings of DarkMirage http://2pwn.tk/websites/www.darkmirage.com Anime, Games, J-Pop and Whatever Else Wed, 08 Jun 2011 06:31:52 +0000 en-US hourly 1 https://wordpress.org/?v=5.7.2 Wii U http://2pwn.tk/websites/www.darkmirage.com/2011/06/08/wii-u/ http://2pwn.tk/websites/www.darkmirage.com/2011/06/08/wii-u/#comments Wed, 08 Jun 2011 06:18:17 +0000 http://2pwn.tk/websites/www.darkmirage.com/?p=1534 Continue reading ]]> Wii U

Wii U is the sound you make when you try to whistle but you don’t know how. It is also Nintendo’s new console announced today during E3 that finally brings them up to speed with Sony and Microsoft in terms of HD graphics and multi-platform titles.

Personally, I am not feeling it.

Nintendo’s strategy at the start of this console cycle was cheap + mass appeal + photogenic gimmick = money printing. Both the NDS and Wii were technically inferior to their competition but sold like hot cakes. Nintendo won big betting on casual gamers, but the groovy train is coming to an end thanks to the mobile gaming market. Games like Phoenix Wright can easily be played on the iPhone now and dedicated gaming devices have to set their sights higher.

Wii U

It’s quite clear that the 3DS and the Wii U represent a subtle but significant shift in strategy to bring so-called “hardcore” gamers and 3rd-party developers like Electronic Arts and Ubisoft back into the fold. I use the term “hardcore”, but I really mean 13-year-old kids playing Modern Warfare 2. These core multi-platform games usually feature standard HD graphics and extensive online gameplay, both of which are not Wii’s strong suits. Wii U is trying to play catch-up and the E3 demo is just screaming, “Look how hardcore we are now.” See: blood-soaked Ninja Gaiden footages.

Nintendo is caught between a rock and a hard place. (That’s what she said.) The traditional casual gaming market it once dominated is now a massive free-for-all deathmatch where any indie developer living in his mother’s basement can potentially create the next Angry Birds and sell it on Apple’s App Store. On the other extreme, Nintendo’s years of disengagement from the “hardcore” gaming scene have left the PS3 and 360 comfortably cashing in on generic multi-platform shooter sequels that are too graphics-intensive for the Wii. I am not sure Wii U can modify that balance and still be successful.

To a gamer looking for new experiences, the “innovative” controller this time is far less visceral than the obvious appeal of motion controls. Multi-platform games from 3rd-party companies are not going to use the controller screen for anything more than stats and HUD elements. The controller layout also looks terrible for shooters, or at least even more terrible than what consoles have now.

I really don’t think the new controller will really be a huge advantage now that Wii U has to compete at the same level (and possibly price point) as the PS3 and 360. There’s no price announced yet, but performance costs money and those controllers look pricey. The Wii U is not going to be cheap, even if they try to cut cost with resistive screens.

The Wii U will still sell and make money just because it’s Nintendo, but I am quite certain, judging by the 3DS’ faltering sales, that the set of conditions that made NDS and Wii so massively successful no longer exists today. The casual gaming market has left the building and Wii U is fighting an uphill battle to win back core gamers. If it can compete for multi-platform games in terms of online infrastructure (there’s a PS3 joke in there somewhere) and technical capabilities, then the added Nintendo first-party magic can help the console thrive.

But all that aside, the name is fucking ridiculous. Seriously I am pretty sure Reggie was thinking about how silly he sounded when he stood on the stage at E3 trying to sell the name as something profound and meaningful.

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Professor Layton vs. Phoenix Wright http://2pwn.tk/websites/www.darkmirage.com/2010/10/20/professor-layton-vs-phoenix-wright/ http://2pwn.tk/websites/www.darkmirage.com/2010/10/20/professor-layton-vs-phoenix-wright/#comments Wed, 20 Oct 2010 15:06:07 +0000 http://2pwn.tk/websites/www.darkmirage.com/?p=1445 Continue reading ]]> Two of the NDS’ top selling franchises decide to get into bed together. I suppose this makes one compelling reason to get an overpriced Nintendo 3DS.

It’s a strange crossover, but not the strangest. Certainly makes more sense than Kingdom Hearts. Also, is it just me or is this the first time Ryuuichi/Phoenix and his Not Love Interest appear fully voiced and animated? I’ve played all the games including Gyakuten Kenji, but maybe I’m missing some spin-offs.

The general idea is intriguing enough, but I worry the more serious-looking storytelling and art directions may undermine Gyakuten‘s good old 16-bit charm and quirky humour. I just hope it doesn’t get raped the way Front Mission did. Get off my lawn and all.

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Ace Attorney Investigations: Miles Edgeworth http://2pwn.tk/websites/www.darkmirage.com/2009/08/18/ace-attorney-investigations-miles-edgeworth/ http://2pwn.tk/websites/www.darkmirage.com/2009/08/18/ace-attorney-investigations-miles-edgeworth/#comments Tue, 18 Aug 2009 10:58:24 +0000 http://2pwn.tk/websites/www.darkmirage.com/?p=1380 Continue reading ]]> Gyakuten Kenji

The fifth entry in the Ace Attorney (Gyakuten Saiban) series of GBA and NDS games has the player take on the role of Miles Edgeworth (Reiji Mitsurugi), the public prosecutor with an ice-cold exterior and a boyish heart.

Ace Attorney has always been one of the sole reasons why my DS Lite is not yet lost forever in the jungle death trap that is my storeroom. But having played through Ace Attorney Investigations: Miles Edgeworth, which I shall refer to as Gyakuten Kenji because its Japanese title is so much shorter and more sensible, I am starting to question the future of this franchise. This is indeed foreshadowing.

Story

Gyakuten Kenji

Miles returns from America (or whatever other country the English translation has him going to) and enters his office to be faced with a burglar and a dead body. Through his investigations, a larger conspiracy unfolds and what not. Along the way, he is aided by “trusty” sidekick Detective Dick Gumshoe (Keisuke Itonokogiri), fellow prosecutor Franziska von Karma (Mei Karuma), and Kay Faraday (Mikumo Ichijō), a young girl who claims to be a legendary thief but dresses more like a kunoichi. And of course, some old-time supporting characters also make their re-appearances because the developers are too lazy to come up with new ones.

Gyakuten Kenji
Plenty of familiar faces

Similar to previous games, each of the five cases in the game is a piece of the overall puzzle. However, the writing and plot logic are of a noticeably shoddier quality than the previous games and as a whole the overarching story is nowhere close being suspenseful and does a pretty poor job of uniting the five cases.

There is also no true “turnabout” moment in the game, character motivations are mostly left unexplained and Miles’ involvement in the story is rather superficial.

Gameplay

One would imagine that there ought to be a huge difference in gameplay now that you are the prosecutor instead of the defence attorney, but one would be wrong. The same basic gameplay structure applies: go to the scene of the crime, talk to people, gather evidence and jam said pieces of evidence into the face of every breathing soul you come across in hopes of eliciting a reaction — things that real-life lawyers and prosecutors don’t do.

Gyakuten Kenji

When it comes to unique gameplay mechanism, Justice for All has its supernatural “Psyche-Lock” system and Apollo Justice has a “Perceive” system that lets you look for tells when the witness is lying. In Gyakuten Kenji, we have a new mechanism called… “Logic”. It’s ground-breaking, really.

Gyakuten Kenji
DA POWA OF ROJIKKU

Logic System

Gyakuten Kenji

Occasionally during your investigations, you receive little snippets of information which you can combine to reach a deduction and progress in the game. This sounds great on paper but unfortunately suffers from a really shitty implementation. You rarely get these pieces of information (usually three at a time max) so the correct way of combining them is often so blindingly obvious that a retarded hamster limping across the DS touch screen could get it right. Gee, “this knife is covered with blood” and “the dead guy has a goddamn knife-shaped hole in his chest”… I wonder what that means?

This would have worked much better if the system were implemented on top of the existing evidence screen, i.e. letting the player figure out how pieces of evidences are related to one another. Unfortunately, it isn’t and as a result it feels redundant and tacked on.

Fortunately, the Logic system is so bad that most of the time the developers forget to do anything with it.

Investigation

Gyakuten Kenji

Beyond the new half-baked gameplay mechanism, there are also some minor changes to the investigation process. Instead of navigating to different screens to talk to different characters and examine different locations like in the previous four games, you are pretty much restricted to one single location at a time. Everything you need to examine and every person you need to talk to in order to proceed to the next story event is stuck in this tiny box.

Also, you can now control a little sprite persona and walk around the scene of the crime to examine objects, but this adds absolutely nothing to the old method of directly tapping on the part of the room you wish to examine. It is in fact, simply more tedious. Don’t fix what isn’t broken.

Taking the “Trial” out of “Turnabout Trial”

Jarringly, there is not a single courtroom battle in the whole game. Instead, every cross examination takes place at the scene of the crime, either as part of the investigation process or during the final confrontation with the criminal. The lack of a clear separation between the investigation and courtroom portions is important for the story which takes place over just a few days, but it also takes away a familiar part of the franchise: the courtroom antics with the silly old judge. This can either be a good or bad thing.

In terms of gameplay, the cross examination process still works just like the previous games so I guess the change is really not a big deal. Still, if a lawyer conducting field forensics wasn’t weird enough, now we have a prosecutor confronting and trying criminals on the spot like some kind of legal vigilante.

Conclusion

Gyakuten Kenji

An Ace Attorney game is only as good as its story. All the gimmicky investigation techniques are nothing on their own without an adequately intelligent piece of deductive narration laced with the franchise’s trademark brand of exaggerated humour. Minor complaints aside, the latest addition to the franchise does not deliver on that one single thing that gives life to its predecessors. The story is poor and the thinking process is rife with bad logic and lazy writing.

The pros and the cons in brief.

  • You get to see Franziska back in her teens.
  • Miles’ character does not fit the protagonist role well.
  • Gameplay has been significantly dumbed down and is very guided and unchallenging compared to previous titles.
  • The new investigation mechanics are tedious and/or boring.
  • The background conspiracy story is weak and unsatisfying.

Ace Attorney Investigations: Miles Edgeworth is a game I can recommend only to existing fans of the series, and only for 13-year-old Franziska who is oh-so-adorable even when she swings her whip.

P.S. Apollo Justice is still the best Gyakuten in my book.

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Pokémon 151 http://2pwn.tk/websites/www.darkmirage.com/2008/06/28/pokemon-151/ http://2pwn.tk/websites/www.darkmirage.com/2008/06/28/pokemon-151/#comments Sat, 28 Jun 2008 04:41:45 +0000 http://2pwn.tk/websites/www.darkmirage.com/?p=1168 Continue reading ]]> Pokémon 151

Articuno

I used to love Pokémon. I owned Red, Blue and Yellow and completed them at least a few dozen times, to the point that I memorized the walkthrough. I tried out Diamond recently on my DS, but despite clearly being a superior game in terms of gameplay diversity and production values, it doesn’t seem quite as interesting any more. I guess it’s the whole growing up thing.

So anyway, Nintendo has created a new line of apparels called Pokémon 151 for people like me. They are targeted at adults who miss the time when there was only 151 Pokémons but don’t want to be caught dead wearing those brightly-coloured Pikachu T-shirts that Nintendo sells.

They have four designs up on the site now: Hypno (Sleeper), Cubone (Karakara), Articuno (Freezer) and Mewtwo. Take a look.

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