oreimo – Ramblings of DarkMirage http://2pwn.tk/websites/www.darkmirage.com Anime, Games, J-Pop and Whatever Else Tue, 01 Feb 2011 10:01:45 +0000 en-US hourly 1 https://wordpress.org/?v=5.7.2 Ore no Imouto ga Konna ni Kawaii Wake ga Nai Portable http://2pwn.tk/websites/www.darkmirage.com/2011/02/01/ore-no-imouto-ga-konna-ni-kawaii-wake-ga-nai-portable/ http://2pwn.tk/websites/www.darkmirage.com/2011/02/01/ore-no-imouto-ga-konna-ni-kawaii-wake-ga-nai-portable/#comments Tue, 01 Feb 2011 06:47:50 +0000 http://2pwn.tk/websites/www.darkmirage.com/?p=1493 Continue reading ]]> OreImo

So I finished the new Ore no Imouto ga Konna ni Kawaii Wake ga Nai game for PSP. Well, I didn’t 100% it but I saw all the “true” endings except for Manami’s and that’s good enough. It’s not a bad game if you are into AVG but its primary purpose is basically fan service.

Story

The game takes place about one year after the start of the anime. I have no idea what is its place in the novel timeline. There are two major changes that I think probably took place in the light novels: Kuroneko is now a highschool freshman in Kyousuke’s school and calls him “senpai” and Ayase is somehow acquainted with Manami and calls her “oneesan”. (She still calls Kyousuke “oniisan”.)

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Kyousuke’s kawaii kouhai

The story is divided into two portions. The first part is common to all the characters and is relatively short. It consists of two major events: Kirino and gang taking part in a Siscalypse competition and Kyousuke going on a school trip to Kyoto.

The story branching depends on whom Kyousuke teams up with for the competition (or if he takes part in it at all) and the souvenir he decides to buy in Kyoto (every girl wants a different thing).

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Kirino and Saori vs. Kyousuke and Kuroneko

After Kyousuke returns from Kyoto, the story branches into the respective character paths. The main branches are for Kirino, Kuroneko, Saori, Ayase and Manami. Each character has around 3-4 endings, usually with one true ending, one good/normal ending and some bad/weird endings in between.

Paths

Plenty of spoilers. Continue at your own peril or skip to the next header.

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Kirino: In a subconscious bid for Kyousuke’s attention, Kirino loses all her otaku-related memories, including those of Saori and Kuroneko. Kyousuke has to convince Kirino, a fashionable girl with good grades and a modelling career, that she is actually an otaku. Hilarity ensues.

True ending involves a semi-kokuhaku from Kirino at Comiket. Bad endings include Kirino forgetting about her true self and her otaku friends forever.

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Isn’t this from Tsukuyomi Moon Phase?

Kuroneko: Kuroneko is working on a new doujinshi for the upcoming Comiket. She sees herself as the tragic creator whose source of creativity is her suffering and loneliness. Although she is falling behind the deadline, she refuses to ask for help from the others and actively avoids Kyousuke. It is up to Kyousuke to smack some sense into her if you know what I mean — I don’t.

True ending involves Kyousuke pledging eternal allegiance to the fallen angel.

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Saori @ω@

Saori: Saori, who is actually the ojousama of a rich family, is pushed into an arranged marriage with a 40-year-old paedophile princeling of a large conglomerate who wants her to stop her childish hobbies. Not an assertive person and obedient to her parents’ wishes, Saori gives all her precious otaku goods to Kyousuke for safe-keeping and bids everyone farewell. Kyousuke has to convince her that her wishes are just as important and she should stand up for herself.

True ending involves Kyousuke and Saori getting married out of the blue. Seriously.

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It’s cuter than a cat in a box

Ayase: She has arguably the most romantic path in the game, though still kind of weak by most AVG standards. She seeks Kyousuke’s help in her attempts to understand Kirino better but ends up falling for Kyousuke. She is afraid of revealing her feelings because she thinks that Kyousuke is only teasing her when he does things like calling her “Lovely My Angel Ayase-tan”. Unlike the other girls, Ayase gets a proper kokuhaku scene.

True ending involves Ayase getting knocked up and living happily ever after with Kyousuke. Bad ending is yandere ending with off-screen stabbing action. There is also a weird ending named the “Forbidden Yuri Ending”… I leave that to your imagination.

Manami: Did not play her path. Meh.

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Kanako: There is an ending for her that branches out towards the end of Ayase’s path. It is actually somewhat interesting. Heh.

End of spoilers. Continue from here.

Gameplay

The gameplay is hard work if you don’t use a walkthrough. There are two main mechanics involved.

The first is collecting titbits of information called O.R.E. (I can’t remember what it stands for) and deciding whether to use them when prompted to change the direction of the story. The second is a system called Two Shot where you have a face-to-face conversation with a girl and have to decide whether to tsukkomi her via quick-time event or not at certain points of the conversation.

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Example of an O.R.E.

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O.R.E.s are high-lighted in yellow

The O.R.E. (silly acronym is silly) system is persistent across replays so you get to use information you obtained in previous playthroughs to change the direction of the story. For example, Ayase’s true ending can only be obtained if you have an O.R.E. obtained from Kirino’s true ending.

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Two Shot

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Press square to give her a piece of your mind

The Two Shot system is kind of arbitrary. It is more trial and error than anything. Sometimes an obvious tsukkomi produces a negative reaction for no apparent reason and sometimes an apparently hurtful tsukkomi is exactly what the girl wants. I suppose it’s like real-life except that there is a quick load button that lets you jump back to any of the last thirty scene changes or gameplay decisions.

These modern AVGs have it good. Back in our days we had to walk uphill both ways just to find a save button and we were happy with our three measly save slots.

Thoughts

There are some genuinely hilarious moments in the game, particularly if you get the otaku-related allusions and occasional 2ch lingo. The dialogues are witty at times and live up to expectations set by the anime.

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The gameplay is somewhat reminiscent of Really? Really! which in turn is a derivative of Ace Attorney, except that it is not as fun. You will fail repeatedly at the Two Shot system until you learn the true meaning of hate and just wiki the solution.

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Lovely My Angel Ayase-tan

The endings are kind of lacklustre. As mentioned, I feel that Ayase is the only one who gets the proper heroine treatment. I suppose this is why she calls herself the “hidden heroine” at some point in Kirino’s path. Saori looks really gorgeous without her @ω@ glasses though.

Character ranking:

  1. Ayase
  2. Kirino
  3. Kuroneko
  4. Saori
  5. Kanako
  6. Minami

Ending ranking:

  1. Ayase
  2. Saori
  3. Kanako
  4. Kuroneko
  5. Kirino

Yeah I really can’t motivate myself to play though Minami’s path.

I like Kuroneko as a character but her path is probably the least interesting one. Kirino’s path is more entertaining and emotional, but the ending is one huuuuuuge cop-out. Not that this is unexpected, but I was hoping for a more…unorthodox resolution.

Spoiler ahead.

I find the final scene in Ayase’s true ending strangely thought-provoking. (Click on the button to see it.)

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Ayase married Kyousuke and is pregnant with his daughter. Kirino returns to Japan from her modelling career in Paris to visit them and to witness the birth of her niece.

In a way, Ayase is a proxy for Kirino’s love for Kyousuke. Ayase and Kirino both love Kyousuke and at the same time they also love each other, but only Ayase can cross the last barrier. The last scene feels almost touchingly poignant in a zen-like way, if you can remove your worldly preconceptions and that feeling of creepiness lurking at the back of your mind long enough to ponder over it free from prejudices.

Okay, maybe I am reading too much into this shit as usual.

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If only…

When Kyousuke spills the beans about his relationship with Ayase to Kirino in the true ending, Kirino is initially upset and asks him if things would’ve still been the same if they weren’t siblings.

This is probably the most overt acknowledgement of the unspoken nature of their mutual love that can be found in the game, and of course it’s not even in Kirino’s own true ending.

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Unrelated but amusing: in Kuroneko’s true ending, where Kuroneko and Kyousuke get together, Kuroneko proclaims herself the older sister of Kirino and teases her about it. Her closing line is, “watashi no imouto ga konna ni kawaii wake ga nai.”

End spoiler.

The game also comes a Breakout-clone mini-game, a short in-character voiced commentary for every single unlocked CG in the album and a full plot diagram to show you the paths/endings you are missing. Not too shabby in terms of extras.

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Breakout clone

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CG album

Screencaps

I took way too many screencaps so I’m just going to dump everything here. Some of them may be considered spoilerish even without context.

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You can…almost…

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Kirino’s channelling Konata

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The bad bad ending is where you end up with him

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A common sight at Comiket

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The weird supernatural ending…

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Obligatory scene in all AVGs

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Come to think of it, there’s a swimsuit CG for every girl

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;_;

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AVIO

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:O

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ಠ_ಠ

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Ayase emails this to Kyousuke as a “reward”

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(*´д`*)ハァハァ

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Train ride to Comiket

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The only other proper kiss scene in the game

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Kirino confronts Ayase and fights over Kyousuke

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Sweet scene, still something sinister slumbers silently

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Kuroneko places a curse on Kyousuke

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Kuroneko speaks fluent geek

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Obligatory sukumizu

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Kuroneko collapses

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Kuroneko R.I.P. 2011

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(´・ω・`)ハァ?

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Ruri-ruri

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Saori emails this to Kyousuke as a “reward”……

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Saori just won the game

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uguuu…

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You can actually see her eyes if you look hard

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Saori removes her limiter and goes over 9000

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The glasses were there to protect your sanity

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(*´д`*)ハァハァハァハァキターー

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pettan pettan tsuru pettan

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The only other kiss scene in the game what is this I don’t even

Phew. Most screenshots ever?

Now back to Valkyria Chronicles 3

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Ore no Imouto ga Konna ni Kawaii Wake ga Nai http://2pwn.tk/websites/www.darkmirage.com/2010/12/23/ore-no-imouto-ga-konna-ni-kawaii-wake-ga-nai/ http://2pwn.tk/websites/www.darkmirage.com/2010/12/23/ore-no-imouto-ga-konna-ni-kawaii-wake-ga-nai/#comments Thu, 23 Dec 2010 05:56:01 +0000 http://2pwn.tk/websites/www.darkmirage.com/?p=1478 Continue reading ]]> OreImo

There is no way my post title is so long. Ore no Imouto ga Konna ni Kawaii Wake ga Nai, or OreImo as it is commonly abbreviated, is an interesting twist of the quintessential tsundere anime genre popularized by titles such as Shakugan no Shana and Zero no Tsukaima.

And beyond that, it, like Genshiken, is a testament to the subculture that has sprung up around bishoujo anime and games.

Despite its suspicious title (“There is no way my sister is this cute”), OreImo, at least the anime adaptation, is not about incest. There is certainly some suggestive tension between Kyousuke Kousaka and his tsundere sister Kirino Kousaka that does not usually exist between siblings, but arguably the masterful execution keeps it within tastefully platonic limits.

This can be disappointing if you walk into it hoping for another Koi Kaze, but on some level the setup is oddly appropriate given the personalities of the two main characters and the theme of the story. Nevertheless, the show does contain enough emotionally-charged moments to make the viewer blush excitedly like a giddy school girl.

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Kirino Kousaka is a typical teenage girl who hates her brother Kyousuke Kousaka. But one day, Kyousuke accidentally discovers that Kirino is actually a huge closet otaku who has a pile of eroge tall enough to touch the ceiling hidden in her otaku closet and an ironic fetish for little sisters. Kirino, who has thus far kept her double life secret from even her closest friend, is initially horrified but slowly realizes that having someone share her secret may not be such a bad thing. With Kyousuke’s help, Kirino gradually overcomes her self-loathing and decides to be more honest with her passions (perhaps in more than one way). Of course, with Kyousuke around to help her buy 18+ eroge, she also descends farther into oblivion… めでたしめでたし。

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That stack of games cost a few thousand dollars

As with any anime dealing with otaku, things get really meta. There are many allusions and references to real-life anime and game titles and Kirino’s many dilemmas (usually, which girl to kouryaku first) probably strike a chord with many of the show’s viewers. Every commercial break eyecatch contains a imouto-themed parody of an actual anime or game and every episode has a unique ED song along with a unique illustration provided by a well-known doujin or eroge artist. As with Genshiken, it gives you a very warm and fuzzy feeling inside to know that this perverted little niche has grown to become a substantial subcultural force of its own.

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Eyecatch

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Kirino practising sexual grooming on virtual lolis

In a way, OreImo is really just Suzumiya Haruhi no Yuuutsu, except that Haruhi is Kyon’s little sister and she likes to play pornographic games about little sisters instead of searching for UFOs or aliens. Haruhi herself has some maniac tendencies (e.g. making Mikuru dress up as a bunny girl to provide fan service) that endear her to the audience’s inner selves. Kirino takes that concept one step further by being a full-blown closet otaku. And like Kyon, Kyousuke gets to clean up her mess afterwards behind the scenes.

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@_@

To be honest, while combining Haruhi and Genshiken does make for an interesting concept as it is, the real draw of OreImo for me is the complicated relationship between Kyousuke and Kirino. There’s a popular saying in Japanese, tomodachi ijou koibito miman 友達以上恋人未満 (more than friends, less than lovers), which on a side note actually has an eroge named after it. You can probably call Kyousuke and Kirino kyoudai ijou koibito miman 兄妹以上恋人未満 (more than siblings, less than lovers).

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Kirino cries knowing that she can never be with her brother…

Even though Kirino fits the typical tsundere heroine archetype that has proliferated throughout the industry over the years as part of its moétification, and even though Kyousuke is more or less an exact replica of Kyon, the fact that they are siblings serves as an insurmountable absolute barrier against potential developments. All tsundere characters have their barriers (e.g. the master-servant relationship seen in Zero no Tsukaima) to prevent the relationship from escalating beyond the status quo until the season finale, but the one between Kirino and Kyousuke is real and indestructible. There isn’t even the usual wriggle room of “siblings unrelated by blood”.

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There is no way my family has so many different hair colours

Having not read the novels, I spent most of the 12 episodes wondering how the show intends to give a satisfactory ending to the web that it has weaved. An actual incestuous ending would be, in my opinion, oddly out of place — too straightforward and simple for a story that so carefully dances around the issue. And yet, a tsundere setup without a teredere ending just feels wrong. This sense of dilemma, I feel, is where OreImo truly differentiates itself. Wherein most works of similar genre a happy ending is predictable and welcomed, in OreImo it is uncertain and emotionally complicated.

Indeed, I personally find that OreImo’s “Good Ending” is the non-controversial compromise that is decent but somewhat hollow. Perhaps this is why OreImo will have 4 extra DVD episodes that will form 2 alternate endings to the series. Will I be condemned if I say that I am looking forward to the “True Ending”?

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^_^

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>:(

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Ahh… Toranoana at Akiba. Nostalgic.

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Kirino’s awesomely psychotic best friend

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There is no way my otaku meta-anime doesn’t feature a Comiket episode

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This proves it. Kirino is Konata!

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Kuroneko, cat-eared dweller of the eternal darkness

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Mutually-Assured Tsundere

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KIRA☆

Also looking forward to the OreImo PSP game… >_>

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