valkyria chronicles – Ramblings of DarkMirage http://2pwn.tk/websites/www.darkmirage.com Anime, Games, J-Pop and Whatever Else Wed, 01 Jun 2011 15:46:14 +0000 en-US hourly 1 https://wordpress.org/?v=5.7.2 Valkyria Chronicles 3 http://2pwn.tk/websites/www.darkmirage.com/2011/06/01/valkyria-chronicles-3/ http://2pwn.tk/websites/www.darkmirage.com/2011/06/01/valkyria-chronicles-3/#comments Wed, 01 Jun 2011 13:20:11 +0000 http://2pwn.tk/websites/www.darkmirage.com/?p=1533 Continue reading ]]> VC3

I’ve been spending the past two weeks burning my way through a long list of backlogged games I want to clear before school starts and I lose my NEET badge, including Shadow of the Colossus, Red Dead Redemption, Dragon Age 2, Mass Effect 2 and L.A. Noire.

Valkyria Chronicles 3 is one of them. And this time I am actually reviewing it in an almost timely fashion and nowhere close to the release date of the next game. Go me.

Story

VC3 takes place at the same time as the original VC, during the war between Gallia and the Empire. It’s a side story about a black ops Gallian military unit that was secretly responsible for many of the greatest blows dealt against the Empire that were never made known; this kind of makes you wonder just how much good Welkin and friends really did if so much important shit went on behind the scenes without them knowing. This is the problem with side stories.

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Conscripts and cadets, I could understand. But war criminals? Really?

The unit, known as Nameless, is basically a place where the army sends misbehaving soldiers to die in futile suicide missions. But many (i.e. all) of these criminals were actually misunderstood victims of military politics or corruption and all they really needed was the competent leadership of Kurt Irving, the main character, to lead to them to great untold glory. What a heart-warming story.

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Silver hair and red eyes…

The squad members consist of the usual assortment of anime stereotypes who definitely do not look like they belong to such a sinister secret military unit of ill repute. Breaking with the franchise’s tradition, there are two heroines this time: Imca, an unfriendly emo Darcsen girl who ends all her sentences in negatives, and Riela, a long-haired red-eyed girl who somehow survived the total annihilation of all the units she had ever been assigned. (Can you guess who is the Valkyria in this game?)

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Imca is an adorable tsundere with a giant ahoge

The writing is okay. It’s definitely a huge improvement from VC2, but that’s not saying much. The missions are much more story-driven this time, but overall the epic feeling of the original VC is just not quite there.

Interestingly, the Calamity Ravens, the main antagonists in the game, are a secret Imperial military unit consisting entirely of Darscen soldiers who are fighting for an independent Darscen state. This sounds insane when you consider that the Darscens are supposed to be the Jewish people and the Empire they are working for is based on Nazi Germany.

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Calamity Ravens

That is until you realize that this was exactly what the Zionist militant group Lehi tried to do during WW2 when they asked to be included in the Axis team in return for Nazi assistance in expelling Britain from the Palestine Mandate. And of course the real hilarious part is where former Lehi leader Yitzhak Shamir later became the Prime Minister of Israel. Oh nationalists, you so silly. But I digress.

Gameplay

Valkyria Chronicles 2 was quite a huge departure from the original VC; pretty much the entire battle system was revamped in order to accommodate PSP’s technical limitations.

The changes from VC2 to VC3 are however more evolutionary than revolutionary, which is unfortunate in my opinion as I had expected a bigger shift back towards the feel of the original. I suppose it can’t really be helped.

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Strategic map showing cutscenes and missions along the way

There is a long list of small changes, but they don’t really add up to much. For example, you can now have 9 units on the map compared to 6 in VC2, but you still can only have a maximum of 5 per area so the tactical considerations aren’t that different. In fact, many of the area designs are copied wholesale from VC2 with some cosmetic changes added to make things look darker and grittier. There are some new area designs that look bigger at first, but are really the same size stretched thinner; imagine if the original areas in VC2 were 4×4 units big and in VC3, you get some that are 2×8 and 1×16. Big whoop.

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One of the reused mission areas from VC2

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One of the new longer areas

There are some new types of mission objectives but they aren’t that different. Also, all vehicle chassis only consume 1 CP now, so the trade-off between heavy and light tank is now limited to speed. This makes the heavier chassis viable options for those tough missions with tight S-Rank requirements.

Revamped Classes

VC2’s horrible, horrible branching class system that forces you to train four of every class in order to get all the elite class types has been completely abolished and replaced with something that more closely resembles the original VC.

The list of classes in VC3 is: Scout, Shocktrooper, Sniper, Support, Lancer, Machine Gunner, Armour Tech, Fencer.

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Imca doesn’t give a shit about using class-appropriate weapon

The veteran and elite statuses unlock access to new equipment like in VC; variants such as grenade-launcher scouts, anti-tank snipers and anti-infantry mortarers are back to being weapon options instead of class options.

There are some minor adjustments done to the retained classes, some good and some horrible.

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There are many, many cameos in VC3

Scouts have been nerfed and die a lot faster now so they can’t do point rushes like they used to, at least not until you train them to elites and upgrade their HP enough. This actually makes some of the earlier missions quite difficult if you are used to the weak damage enemies dished out in VC2.

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Armour Tech deploying shield

Armour Techs now deploy their shields in front of them at the end of their turn, forming a barrier that other characters can hide behind. This makes them a heck lot more useful than in VC2. Also, their hammer attack is needed to deal insane damages to a new type of mission objective that you have to destroy.

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Armour Tech shield protecting my sniper from boss rape

Fencers are no longer bulletproof like they used to be when they were an upgrade from Armour Tech. They basically take damage from bullets like Shocktroopers now. They still move as slowly. I have no idea why they were nerfed so horribly in this way as they were already highly situational in VC2. Now they are utterly useless and you are almost always better off with a Shocktrooper instead.

Battle Potentials

For the perfectionist gamer out there hell-bent on maximizing his characters’ Potentials, VC3 introduces a new system that allows every character to become any class in the game. A new class-specific Potential is unlocked with each level of class progression.

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Many cameos…

For example, you can turn your elite Scout into a newbie Lancer and retain the Scout-specific Potentials that it has earned, such as “Power Scout”. This creates many cross-training combos where certain Potentials work best with a class they do not belong to.

The game keeps track of the level attained by every character in each class and it is possible to train a single character to be an elite in every class and gain all the Battle Potentials in the game. (But you can only have four active at a time so that would be a really dumb idea.)

Special Attacks

The three main characters, Kurt, Imca and Riela, also have access to personalized special attacks after certain points in the story are reached. Using special attacks consumes 1 CP and 1 SP (Special Point). Unlike CP, the number of SP is restricted per battle and does not regenerate between turns. You usually get anywhere from 1 to 3 SP per battle.

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Direct Command

Kurt’s special attack, called “Direct Command”, allows him to have any two squad members to “group up” with him and assume direct command of them. They will move together with him for that turn and shoot at whatever he shoots at, excluding classes that do not normally perform suppressing fire, such as Lancer and Fencer.

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Assuming direct control. o_o

This is a possible way to kill some enemy named elites or to have slow-moving units like Fencers move forward quickly. However, once you unlock Imca’s special attack, Kurt’s becomes just a complete waste of SP.

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Also known as the Pew Pew mode

Imca’s special attack is called “Open Fire” and it’s basically like one of those multi-target-missile-lock-on thing that mechas in sci-fi do. You have to get all her targets into one single screen, so the angle and position matters, but if you do it right you can wipe out the whole area in one cluster shot. Tanks hit by her Open Fire attack take damage as if they were attacked from the back.

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Everyone of them is dead

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I’ll leave it to your imagination what Riela’s special attack entails…

Consuming an SP also causes the character to ignore the diminishing returns of AP and he/she can move for a full AP bar for that turn. This can be used tactically to great effect, especially if the character is a Scout.

Thoughts

The problem with me and Valkyria Chronicles 3 is that I played the first game. On its own, VC3 is an amazing PSP game and a fine improvement over VC2. The in-game art and atmosphere are so much more stylized and detailed compared to VC2. Unfortunately, it does not ever quite manage to recreate the same feeling of epic-ness of the original PS3 classic. It’s just too immersion-breaking when battles are confined to tiny claustrophobic rooms masquerading as villages or valleys.

VC3

The difficulty curve and balance in VC3 are also much, much better than facerolling VC2 and many of the fights pose a genuine challenge.

At the end of the day, VC3 is really not that different from VC2. The improvements are mostly cosmetic and the combat and class changes do not alter the basic feel of the gameplay.

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I could not remember if this was a VC2 or VC3 screenshot…

So yeah, definitely pick up VC3 if you loved VC2 or if you are just a Valkyria fan boy like me. But if you hated VC2 and hoped for a shift back to the original, you will be sorely disappointed. Even with the tweaks to the class system and a better story, VC3 is ultimately just VC2 in a fresh coat of paint.

More Screencaps

A crap load of extra screencaps because I overdid it as usual.

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Character portrait placements during dialogues are more interesting and varied than in VC2

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Look away and say no. Classic tsundere

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Oh hey another cameo

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Of course

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Eddy is here too

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Wait a minute…

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Apparently the whole damn cast of VC and VC2 has met Kurt but no one mentioned a thing in the past two games

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There are two different romantic endings for VC3

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One of the Calamity Raven commanders

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Not quite the giant boss fights from VC

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All Nameless “uniforms” are customized by one of the girls

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On second thought, maybe this whole game was just an excuse to give Selvaria another chance to shine :D

I am really itching for Mass Effect 3 after finishing the second game. Damn it. I just want to see Tali’s face

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Valkyria Chronicles 2 http://2pwn.tk/websites/www.darkmirage.com/2011/01/13/valkyria-chronicles-2/ http://2pwn.tk/websites/www.darkmirage.com/2011/01/13/valkyria-chronicles-2/#comments Wed, 12 Jan 2011 17:49:06 +0000 http://2pwn.tk/websites/www.darkmirage.com/?p=1483 Continue reading ]]> VC2

With the release date of Valkyria Chronicles 3 for PSP less than two weeks away, I figure this is the perfect time (by my usual standard of procrastination) for me to write up my thoughts on VC2, a game which I had only recently completed.

In my defence, I only got to play the original VC three months ago after finally caving and buying a secondhand PS3. Also, Valkyria Chronicles 2 is the most amazing game ever created for the PSP and everyone with two opposable thumbs should play it.

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Gallia’s Lanceal Military Academy

The original Valkyria Chronicles is in my opinion the game that made good my PS3 purchase. This was completely unexpected because I bought the console primarily for FFXIII, which I threw into the rubbish chute after 10 hours, and VC is pretty much obscure and under the radar for most people.

I found the art style absolutely amazing and the combat system pure genius. This makes sense because the game was developed by the part of Sega WOW formerly known as Overworks who were responsible for fan-favourite Sakura Taisen series, so they really know what they are doing. (Incidentally, I learnt how to play Koi Koi not because of Summer Wars but because of the mini-game in Sakura Taisen…)

The first VC stood out in two aspects. The first is a cel-shaded 3D graphics engine that I think outclassed all previous attempts to simulate manga-style art with 3D models. The second is the hybrid combat system evolved from a combination of third-person shooters and classic turn-based tactical RPGs like Front Mission and Sakura Taisen.

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Not that the drawn CGs are bad

Unfortunately, only the latter survived the sequel’s transition to the PSP, obviously due to technical limitations. In VC2, character portraits and cut scenes are sadly all standard drawn CGs. The battle system is also tweaked to accommodate smaller and close-quarter level designs involving fewer soldiers, but I won’t say that the game has become worse than the original — merely different.

Gameplay

VC2
Pre-mission briefing

The VC series employs a pretty unique combat system. Basically instead of moving units in a grid like in traditional tactical RPGs, you have a limited number of moves every turn with which you can take direct control of individual soldiers in a third-person view. The enemies will lay suppressing fire on your units but are otherwise immobile during your turn. Moving your troops across the battlefield while dodging enemy fire is hence a far more active and engaging process than in traditional turn-based strategy. This works out incredibly well and the gameplay is very addictive.

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Battle map

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Controlling a scout

Your units can only move a set distance and carry out one action (e.g. attack) each time you select them, so you have to think of how to maximize your limited actions per turn while killing enemies and achieving objectives such as capturing points.

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Performing an attack

So for example, you can start your turn with a Scout rush by using its high movement range to storm the enemy’s command point and capture it. Then you spend your next move calling in a Gunner using the captured point to obliterate multiple enemies surrounding you. This is a more efficient use of moves than trying to use the Scout’s feeble peashooter to kill the enemies one by one or taking multiple moves to bring the slow-moving Gunner over to the enemy base.

VC2
Crouching behind a sandbag to take cover

Similarly, if there’s a tank in front of a command point, it is usually more efficient to capture the point by running pass the tank with a Scout or Shocktrooper and then calling in a Lancer (anti-tank infantry) to attack the tank’s weak spot from behind, than to slowly chip away its armour from the well-protected front.

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Sneaking behind the enemy tank with my Heavy Lancer…

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The indicator tells me it takes 2 hits to the weak spot to kill this heavy tank. Would probably take 6-7 hits from the front

There are many ways to reduce the number of moves you need to achieve the same result and pulling off a perfect combo gives you a warm and fuzzy feeling inside. That sense of satisfaction is the essence of this game. The battle system creates natural synergies you can exploit simply by thinking tactically and does not rely on hard combos that have to be memorized. It’s like poetry. You can watch it in action in this VC3 promo video.

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Victory

With enough min-maxing, it is sometimes possible to win a mission by capturing all the command points within one turn even though the mission’s limit for S Rank is five turns.

Classes

One huge mechanics change in the shift from VC to VC2 is the class system. VC employs a very bare-bone system with 5 basic classes (Scout, Sniper, Engineer, Shocktrooper, Lancer) and an elite version of each class that slightly modifies the gameplay (e.g. Shocktroopers get flamethrowers).

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Class upgrade tree for Engineer/Medic

In VC2, the 5 classes basic classes (Scout, Shocktrooper, Lancer, Engineer, Armour Technician) can each be further upgraded into 2 veteren classes (veteran versions of every class, plus Sniper, Gunner, Mortarer, Musician, Swordsman) which in turn can each be upgraded into 2 elite classes (e.g. Anti-Tank Sniper, Heavy Gunner, Medic, Explosive Swordsman) making a grand total of 20 elite classes to play with.

Of course upgrading involves a hell lot of grinding for a variety of random drops (or “credits” since the game setting is a school) that differ for each class… But it’s actually not that hard to get everyone to elite by the end of the game if you diligently play though every mission. You don’t really have to grind (i.e. replay missions).

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Armour Tech, a new class in VC2, is a melee unit with a bulletproof shield that can disarm/plant land mines

According to the saved file, I logged 64 hours into VC2, excluding the few dozen reloads it took to perfect some non-repeatable story missions. In 64 hours, I managed to complete all the missions at S Rank (mostly in one playthrough), excluding character-specific missions belonging to characters I don’t use in my main squad, and upgraded all my squad members to elites (with at least one unit of every elite class).

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My squad setup

There is a lot more replayability in VC2 compared to the first game. Some of it is grindy, but generally it is thoroughly enjoyable.

Annoyances

If you play through VC, there’s a part during the tutorial where the game proudly informs you that there is no need to grind levels with individual units because all units of the same class share the same class level. You merely have to collect generic EXP to upgrade entire classes. What a thoughtful system, you think to yourself…

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Class levels

In VC2, generic EXP and class levels still exist, but elite status is no longer linked to levels. Instead you have to fulfil specific credit requirements for individual units and manually upgrade them one-by-one to elites. This renders the class-level system completely redundant as anything but a linear stat boost. Sigh…

Credits are granted only to units that perform well in missions and each mission grants a specific category of credits (out of four; e.g. Attack credits, Support credits) and each category contains four different grades (e.g. Attack, Attack II, Attack X, Attack II X).

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Credits issued after a mission

These credits are granted somewhat randomly, so you can imagine the frustration when you only need one single Attack II to upgrade your Veteran Scout but the mission keeps giving him Attack II X and wasting Attack II on a Shocktrooper that doesn’t need it.

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Objection!

Also, the original VC was fully voiced throughout but VC2 has voice-overs only for select scenes. This is a rather huge annoyance in my opinion because partial voice-over is lame and reminiscence of the Nintendo DS.

And I can’t help but feel sad that the awesome cel-shaded engine Sega made for VC is going to waste now that VC has permanently abandoned the PS3 for the PSP…

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Capturing a point with my scout. Her character-specific ability also happens to activate, healing her to full

Gameplay balance is also not that great. It’s not so bad if you play against another human player, but certain strategies such as Scout rush are powerful to the point of being broken against the retarded computer AI.

The mission-ranking system determines rank by the number of turns taken. This mandates an offensive play-style going for fast efficient wins, which is further disincentive against using support classes such as Engineer/Musician and slow-moving classes such as Armour Tech in most situations, making the Scout even more overpowered.

VC2
S is Japanese for A

Of course, getting S Rank using other classes is perfectly doable and there are very few cases where a Scout rush is absolutely essential. But it often makes things too easy.

Improvements

The weapon/tank upgrade and research options are a huge step up from the original.

In the original game, the upgrades are largely linear stat boosts that, while helpful for progression, do not alter the style of gameplay with few exceptions. The “elite” gimmicky weapons that named NPCs drop are largely useless compared to your default stat boosters. Your tank stays in the base for most fights because it is costly to move and there are very few cases where it is necessary, or even more convenient, to use it.

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Submachinegun upgrade tree

In VC2, your tank can be customized for a large variety of purposes, from heavy-armour tank that costs multiple movement points to use and can deal massive damage to enemy bosses to low-cast light-armour personnel carriers that can rapidly transport your troops right to the enemy command point while building bridges and clearing obstacles. This makes the tank useful in nearly every mission.

Similarly, there are numerous weapon sidegrades and special enemy drops that are actually vastly superior to your default upgrades and it actually makes sense to keep an eye out for them.

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Heavy tank with heavy armour-piercing rounds, rear armour and enemy camouflage

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Light tank with desert camo and water sprinkler (removes heat ray debuff on desert maps)

VC2 also does a much better job of developing side characters. In the original game, each of your squad members supposedly has a unique personality and back story, but none of it is covered in the game itself. You only get to infer them from the one-line voice-overs and the in-game encyclopaedia.

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Story scene for one of the Lancer side characters

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Lycoris/Anisette, the younger sister of Edy from the original game

In VC2, there is a series of cut scenes and a character-specific mission for every squad member. Sure, the back stories are all cliché-fests, but it’s still nice to have them at all. That said, some of the original VC supporting characters such as Edy are strangely popular with the fans despite having zero presence in the game’s story…

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Guess the cliché

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Another side character’s story mission

There’s also a decent multiplayer option now that lets you play ad-hoc wireless co-op and versus games with your friends. It’s hard to describe how co-op works, but it is quite fun. Versus mode can be slightly broken if the two players are at very different tech levels in their respective games, but it’s still possible for the disadvantaged player to win if he plays his classes right.

Overall

I think Sega has found itself an incredible game franchise in Valkyria Chronicles and there’s a lot of innovation going on in the two games published so far. Unfortunately, the games do not seem to be doing very well commercially and the move to the PSP, a dead platform in North America, certainly does not help.

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Welkin and Alicia from the original game

VC2 is a very fun game, but it is also flawed. Most of its flaws can be attributed to either the technical limitations of the PSP or the strange Japanese notion that all games made for the PSP must be incredibly “replayable”…or grindy (see: Dissidia, Crisis Core, Monster Hunter). The former is made glaringly obvious by the glorious masterpiece that is the original VC on PS3.

VC2
The beautiful enemy commander, voiced by Ayako Kawasumi, issues an order

VC of course has its own share of flaws. The story is much grander and more immersive, but the gameplay is slightly too simplistic. On the other hand, VC2 has a much lighter cookie-cutter story but improves the gameplay mechanics in some aspects. It’s a two-step-forward-one-step-back deal.

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Becoming the bad guy alters your sense of fashion

Still, in spite of its flaws and limitations, VC2 is by far the most enjoyable PSP experience I have had. It really is disheartening to see that such a brilliant game is apparently not popular enough to warrant even one proper walkthrough on GameFAQs

More screenshots because I took too many.

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Mission shop

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There is always a hard-ass drill sergeant

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There is always a mascot animal of unknown species

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Mission selection screen

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You can tell they are bad by the colours

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The tank driver/technician is a hawt oneesan who says, “Don’t break it next time, kay?” everytime you bring your tank in for repairs

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Arranging your characters before a battle

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Blowing up an enemy supply vehicle

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Enemy moving in to capture my point during the opponent’s turn

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The academy’s scenery changes with the seasons

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A total tsundere in a bromance with the main character

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It’s like Pikachu with wings

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For Queen and country; That is your Queen (voiced by Mamiko Noto)

I eagerly await the release of Valkyria Chronicles 3 on 27th Jan. ^^

Valkyria Chronicles inspired me to attempt to play through all five Sakura Taisen in order.

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