{"id":1055,"date":"2008-03-16T00:23:55","date_gmt":"2008-03-15T16:23:55","guid":{"rendered":"http:\/\/www.darkmirage.com\/2008\/03\/16\/gundam-00-episode-23\/"},"modified":"2008-03-16T09:38:07","modified_gmt":"2008-03-16T01:38:07","slug":"gundam-00-episode-23","status":"publish","type":"post","link":"http:\/\/www.darkmirage.com\/2008\/03\/16\/gundam-00-episode-23\/","title":{"rendered":"Gundam 00 — Episode 23"},"content":{"rendered":"
My exams are next week, so I don’t have time to say too much. Not that I have much to say anyway since episode 23 consists of twenty minutes of pretty explosions and ambiguous character deaths.<\/p>\n
<\/p>\n
Remember in the previous entry where I joked that Exia moves three times as fast with TRANS-AM because it turns red? Well, it turns out that it DOES move three times as fast. TRANS-AM boosts performance by releasing all GN particles stored on the Gundam at once, faster than the solar furnace can replenish them. Once TRANS-AM runs out of juice, the Gundam becomes underpowered until its GN drive can restore the particle count to normal level.<\/p>\n
And GN-X has officially been downgraded to the cannon fodder units. They drop like flies in this episode.<\/p>\n
Patrick’s cool streak is put to an end when he gets owned by a piece of flying space rock and spins off into the distance Team Rocket style. A few characters may or may not have died in this episode, but if they really do die, you can be sure that they will be resurrected in season two.<\/p>\n
Also, lasers! Explosions! Green missile trails! Big guns! Non-stop action! And that’s about all I have to say about this episode.<\/p>\n