{"id":1509,"date":"2011-03-12T19:34:07","date_gmt":"2011-03-12T11:34:07","guid":{"rendered":"http:\/\/www.darkmirage.com\/?p=1509"},"modified":"2011-03-11T20:08:48","modified_gmt":"2011-03-11T12:08:48","slug":"catherine","status":"publish","type":"post","link":"http:\/\/www.darkmirage.com\/2011\/03\/12\/catherine\/","title":{"rendered":"Catherine"},"content":{"rendered":"
So I have been clocking a few hours into Atlus’ horror puzzler Catherine<\/strong> on my PS3 because Rie Tanaka was tweeting<\/a> about it and I am easily influenced by Twitter. Surprisingly, it is actually not a bad game, but it takes a lot of patience to overcome the rage-inducing learning curve, and ultimately at the end of the day the puzzle stages are not what people play the game for, or maybe that is just me.<\/p>\n <\/p>\n The story is about Vincent<\/strong>, an average shmok, “accidentally” cheating on his girlfriend Katherine<\/strong> with a mysterious hot blonde girl named Catherine<\/strong>.<\/p>\n He starts having nightmares of himself “falling” which are depicted through a series of puzzles in which he has to climb to the top of a tower of stone blocks by moving blocks around in a certain way and escape death before the entire wall falls layer by layer into oblivion. This video should explain everything:<\/p>\n